Walking from left to right and smacking the snot out. However, considering the wealth of choices already on the app store, anyone other than fans of the genre may end up deciding to pass on this one."Admittedly, there are many games that I would slap under the heading of “Final Fight clone.” There are two reasons that FF is the achievement by which all other side-scrolling beat-em-‘ups are measured: its astounding quality (at least in its original, arcade form), and second, because the genre doesn’t exactly allow for a whole lot of variation, and FF just happens to be the title that most people first remember when they consider the genre. Regardless, outside of those features you’re still left with a competent arcade dual-stick shooter. The over-the-top weapons and graphical effects look great, but even those aren’t implemented perfectly. I wouldn’t go so far as to call Violet Storm a one-trick pony, but in terms of bringing things to the genre it’s pretty close. The game experience just feels as if it was designed simply to showcase the crazy visuals. Also, while Sniper Mode and Speed Havoc are nice twists on the standard gameplay, there’s little in terms of actual variety, (save for three difficulty levels) to keep you coming back. The music becomes repetitive rather quickly and ends up detracting.
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Once you get past the weapons and visuals, Violet Storm falters somewhat. Oddly enough, while Violet Storm is a universal app, gamers looking for iPad retina assets will need to pick up Violet Storms HD, which is an iPad only app. Granted, the game still looks great on most iOS devices, including the new iPad. Notice I didn’t say the game differentiates itself via graphical style Violet Storm looks very much like a Geometry Wars clone in most ways besides the sheer amount of graphical elements and the weapons. Disappointingly, Violet Storm occasionally doesn’t handle all the graphics well, as I encountered some slow-down across all current generation devices during the more hectic scenes. In fact, the visuals may be a little too intense, as later levels definitely border on ‘bullet-hell’ extremes (without the precision, unfortunately).
![violet storm arcade violet storm arcade](https://images.launchbox-app.com/cf476b7c-9a8d-4355-9776-901cfcf628ad.jpg)
It really is a sight to behold when you combine lasers and missiles, along with the large influx of simultaneous weapons and their projectiles on the screen at the same time. Keep in mind all these weapons lead to a dazzling display of visual elements and intensity, which is another area Violet Storm looks to improve upon. While Violet Storm obviously isn’t the first game to pioneer ridiculous weapons, I was impressed with the showcase nonetheless. Last longer, and you even get to play with lighting. Weapons are relatively simple at the onset, but quickly build up to ridiculous multi-tracking lasers of various spreads and homing missiles (all being shot simultaneously no less). The weapon upgrades are one area Violet Storm attempts to differentiate itself from other shooters.
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![violet storm arcade violet storm arcade](https://i.ytimg.com/vi/8OELzz-H578/maxresdefault.jpg)
However, enemies will continually spawn near you and blindly running in one direction is a sure-fire way to get cornered and lose health.Īs you battle enemy ships, you are rewarded with an occasional power-up (invincibility, damage boost, bombs) as well as weapon upgrades.
#Violet storm arcade free
There isn’t an artificial barrier around the playing field (like Geometry Wars, for example) so players are free to move in any direction for as long as possible. Survive a wave and you’re given a break (as well as a score bonus) before bigger and more difficult enemies come at you. Players have a choice of three different single-player modes: Sniper Mode, which is a timed run scored by accuracy, Speed Havoc, which challenges gamers to destroy a set amount of enemies as fast as possible, and Campaign.Ĭampaign is the most complete mode and pits you against a never-ending onslaught of enemies separated by timed waves. While the dual-stick shooter impresses somewhat with its take on weapons and visual overstimulation, it may not be enough to overcome the otherwise generic gameplay and presentation.Īs a dual-stick shooter, Violet Storm plays it safe with its gameplay offerings. Violet Storm squarely falls into the second camp. Others meanwhile try to latch onto one or two key elements and hope that it’s enough to make up for other potential shortfalls. There are some games that try to impress by offering a well-rounded gameplay experience.